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What World of Warcraft Developers Learned

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What World of Warcraft Developers Learned



World of Warcraft is taking to the skies with its latest expansion pack, Dragonflight. World of Warcraft is leaving the otherworldly Shadowlands behind, and is taking players to the storied Dragon Isles — the hidden homeland of the dragons of Azeroth. Beyond uncovering the numerous mysteries lying in wait across the Isles, players can also train and customize their own dragon mount and create new characters of the new draconic drakthyr race, which uses the exclusive Evoker class.To get more news about Buy WoW 10.0 Gold, you can visit lootwow.com official website.

Game Rant talked to lead game designer Jeremy Feasel and senior game designer Graham Berger about the ongoing journey of creating World of Warcraft: Dragonflight. They spoke of several features coming in the new expansion, and how World of Warcraft was learning from its past to improve upon future content. The developers also shared some sources of inspiration World of Warcraft drew from in the process of building the new player experiences in Dragonflight, and of the nature of customization and player freedom.

One of the expansions World of Warcraft is drawing from most heavily in Dragonflight is Mists of Pandaria, described by Feasel as “our last great exploration-based expansion.” Those parallels were not lost on many Warcraft fans — traveling to a storied island hidden from the world until recently to uncover its mysteries is a premise that shares much in common with the eastern-themed expansion. However, considering the last several expansions have focused around war or extraplanar conflict, Feasel agreed both the players and developers are looking forward to the change of pace.

World of Warcraft is also taking the overhauls to the sandbox experience from Legion and enhancing them in further Dragonflight. According to Feasel, World of Warcraft has staffed a content team whose focus is on the overworld experience. These individuals are focusing on creating fun activities to explore and discover.

Engaging rare spawns, jumping puzzles, rock climbing, and Dragonriding points of interest were some examples given, but Feasel also teased the addition of Dragon Racing. Though in the early stages of development, World of Warcraft hopes to make competitive Dragon Racing tournaments using the new Dragonriding system, taking inspiration from the Fishing Tournaments already in game.Of course, Dragonflight is also learning from Shadowlands, its most recent expansion. Though it was unlike any other expansion in Warcraft’s history, Shadowlands was a polarizing experience for many World of Warcraft players. One of its biggest criticisms was its high-concept setting, which did not feel like Warcraft to many. According to Feasel, Warcraft will be avoiding that pitfall with its new expansion.

Berger also explained World of Warcraft has learned a lot from its past on the systems side of the game. “The past three or four expansions, we’ve done a lot of different systems,” he said, “we’ve taken the lessons from a lot of those going into Dragonflight and looked at our core systems.” The revamps to the talents, professions, and user interface in Dragonflight seem to be evolutions to this new design philosophy — one that seeks to improve evergreen systems intrinsic to World of Warcraft, rather than inventing new ones that become obsolete after the expansion, like Covenant abilities and other borrowed power.
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